fn select_4c4738() {
const arg_0 = vec4(1);
const arg_1 = vec4(1);
var arg_2 = vec4<bool>(true);
var res = select(arg_0, arg_1, arg_2);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
select_4c4738();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {