42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
|
#version 310 es
|
||
|
#extension GL_OES_sample_variables : require
|
||
|
#extension GL_AMD_gpu_shader_half_float : require
|
||
|
precision mediump float;
|
||
|
|
||
|
layout(location = 0) flat in int loc0_1;
|
||
|
layout(location = 1) flat in uint loc1_1;
|
||
|
layout(location = 3) in vec4 loc3_1;
|
||
|
layout(location = 5) in f16vec3 loc5_1;
|
||
|
layout(location = 2) in float loc2_1;
|
||
|
layout(location = 4) in float16_t loc4_1;
|
||
|
struct FragmentInputs0 {
|
||
|
vec4 position;
|
||
|
int loc0;
|
||
|
};
|
||
|
|
||
|
struct FragmentInputs1 {
|
||
|
vec4 loc3;
|
||
|
f16vec3 loc5;
|
||
|
uint sample_mask;
|
||
|
};
|
||
|
|
||
|
void tint_symbol(FragmentInputs0 inputs0, bool front_facing, uint loc1, uint sample_index, FragmentInputs1 inputs1, float loc2, float16_t loc4) {
|
||
|
if (front_facing) {
|
||
|
vec4 foo = inputs0.position;
|
||
|
uint bar = (sample_index + inputs1.sample_mask);
|
||
|
int i = inputs0.loc0;
|
||
|
uint u = loc1;
|
||
|
float f = loc2;
|
||
|
vec4 v = inputs1.loc3;
|
||
|
float16_t x = loc4;
|
||
|
f16vec3 y = inputs1.loc5;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void main() {
|
||
|
FragmentInputs0 tint_symbol_1 = FragmentInputs0(gl_FragCoord, loc0_1);
|
||
|
FragmentInputs1 tint_symbol_2 = FragmentInputs1(loc3_1, loc5_1, uint(gl_SampleMaskIn[0]));
|
||
|
tint_symbol(tint_symbol_1, gl_FrontFacing, loc1_1, uint(gl_SampleID), tint_symbol_2, loc2_1, loc4_1);
|
||
|
return;
|
||
|
}
|