95 lines
2.0 KiB
HLSL
95 lines
2.0 KiB
HLSL
|
SKIP: FAILED
|
||
|
|
||
|
struct tint_symbol {
|
||
|
int value : SV_Target0;
|
||
|
};
|
||
|
|
||
|
int main0_inner() {
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
tint_symbol main0() {
|
||
|
const int inner_result = main0_inner();
|
||
|
tint_symbol wrapper_result = (tint_symbol)0;
|
||
|
wrapper_result.value = inner_result;
|
||
|
return wrapper_result;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol_1 {
|
||
|
uint value : SV_Target1;
|
||
|
};
|
||
|
|
||
|
uint main1_inner() {
|
||
|
return 1u;
|
||
|
}
|
||
|
|
||
|
tint_symbol_1 main1() {
|
||
|
const uint inner_result_1 = main1_inner();
|
||
|
tint_symbol_1 wrapper_result_1 = (tint_symbol_1)0;
|
||
|
wrapper_result_1.value = inner_result_1;
|
||
|
return wrapper_result_1;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol_2 {
|
||
|
float value : SV_Target2;
|
||
|
};
|
||
|
|
||
|
float main2_inner() {
|
||
|
return 1.0f;
|
||
|
}
|
||
|
|
||
|
tint_symbol_2 main2() {
|
||
|
const float inner_result_2 = main2_inner();
|
||
|
tint_symbol_2 wrapper_result_2 = (tint_symbol_2)0;
|
||
|
wrapper_result_2.value = inner_result_2;
|
||
|
return wrapper_result_2;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol_3 {
|
||
|
float4 value : SV_Target3;
|
||
|
};
|
||
|
|
||
|
float4 main3_inner() {
|
||
|
return float4(1.0f, 2.0f, 3.0f, 4.0f);
|
||
|
}
|
||
|
|
||
|
tint_symbol_3 main3() {
|
||
|
const float4 inner_result_3 = main3_inner();
|
||
|
tint_symbol_3 wrapper_result_3 = (tint_symbol_3)0;
|
||
|
wrapper_result_3.value = inner_result_3;
|
||
|
return wrapper_result_3;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol_4 {
|
||
|
float16_t value : SV_Target4;
|
||
|
};
|
||
|
|
||
|
float16_t main4_inner() {
|
||
|
return float16_t(2.25h);
|
||
|
}
|
||
|
|
||
|
tint_symbol_4 main4() {
|
||
|
const float16_t inner_result_4 = main4_inner();
|
||
|
tint_symbol_4 wrapper_result_4 = (tint_symbol_4)0;
|
||
|
wrapper_result_4.value = inner_result_4;
|
||
|
return wrapper_result_4;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol_5 {
|
||
|
vector<float16_t, 3> value : SV_Target5;
|
||
|
};
|
||
|
|
||
|
vector<float16_t, 3> main5_inner() {
|
||
|
return vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h));
|
||
|
}
|
||
|
|
||
|
tint_symbol_5 main5() {
|
||
|
const vector<float16_t, 3> inner_result_5 = main5_inner();
|
||
|
tint_symbol_5 wrapper_result_5 = (tint_symbol_5)0;
|
||
|
wrapper_result_5.value = inner_result_5;
|
||
|
return wrapper_result_5;
|
||
|
}
|
||
|
FXC validation failure:
|
||
|
D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x0000023E506E30B0(62,3-11): error X3000: unrecognized identifier 'float16_t'
|
||
|
|