dawn-cmake/test/tint/shader_io/vertex_input_locations_stru...

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enable f16;
struct VertexInputs {
@location(0) loc0 : i32,
@location(1) loc1 : u32,
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
@location(4) loc4 : f16,
@location(5) loc5 : vec3<f16>,
};
@vertex
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
let x : f16 = inputs.loc4;
let y : vec3<f16> = inputs.loc5;
return vec4<f32>();
}