dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

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struct VertexOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float4 position;
float16_t loc4;
vector<float16_t, 3> loc5;
};
struct tint_symbol {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float16_t loc4 : TEXCOORD4;
vector<float16_t, 3> loc5 : TEXCOORD5;
float4 position : SV_Position;
};
VertexOutputs main_inner() {
const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), (0.0f).xxxx, float16_t(2.25h), vector<float16_t, 3>(float16_t(3.0h), float16_t(5.0h), float16_t(8.0h))};
return tint_symbol_1;
}
tint_symbol main() {
const VertexOutputs inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.loc0 = inner_result.loc0;
wrapper_result.loc1 = inner_result.loc1;
wrapper_result.loc2 = inner_result.loc2;
wrapper_result.loc3 = inner_result.loc3;
wrapper_result.position = inner_result.position;
wrapper_result.loc4 = inner_result.loc4;
wrapper_result.loc5 = inner_result.loc5;
return wrapper_result;
}