dawn-cmake/test/bug/tint/978.wgsl.expected.wgsl

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WebGPU Shading Language
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struct FragmentInput {
@location(2)
vUv : vec2<f32>;
}
struct FragmentOutput {
@location(0)
color : vec4<f32>;
}
@binding(5) @group(1) var depthMap : texture_depth_2d;
@binding(3) @group(1) var texSampler : sampler;
@stage(fragment)
fn main(fIn : FragmentInput) -> FragmentOutput {
let sample : f32 = textureSample(depthMap, texSampler, fIn.vUv);
let color : vec3<f32> = vec3<f32>(sample, sample, sample);
var fOut : FragmentOutput;
fOut.color = vec4<f32>(color, 1.0);
return fOut;
}