dawn-cmake/test/bug/tint/992.wgsl.expected.glsl

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#version 310 es
precision mediump float;
layout(location = 0) out vec4 value;
vec4 frag_main() {
float b = 0.0f;
vec3 v = vec3(b);
return vec4(v, 1.0f);
}
void main() {
vec4 inner_result = frag_main();
value = inner_result;
return;
}