dawn-cmake/src/backend/common/Texture.h

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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_COMMON_TEXTURE_H_
#define BACKEND_COMMON_TEXTURE_H_
#include "Forward.h"
#include "Builder.h"
#include "RefCounted.h"
#include "nxt/nxtcpp.h"
namespace backend {
size_t TextureFormatPixelSize(nxt::TextureFormat format);
class TextureBase : public RefCounted {
public:
TextureBase(TextureBuilder* builder);
nxt::TextureDimension GetDimension() const;
nxt::TextureFormat GetFormat() const;
uint32_t GetWidth() const;
uint32_t GetHeight() const;
uint32_t GetDepth() const;
uint32_t GetNumMipLevels() const;
nxt::TextureUsageBit GetAllowedUsage() const;
nxt::TextureUsageBit GetUsage() const;
bool IsFrozen() const;
bool HasFrozenUsage(nxt::TextureUsageBit usage) const;
static bool IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage);
bool IsTransitionPossible(nxt::TextureUsageBit usage) const;
void TransitionUsageImpl(nxt::TextureUsageBit usage);
DeviceBase* GetDevice();
// NXT API
TextureViewBuilder* CreateTextureViewBuilder();
void TransitionUsage(nxt::TextureUsageBit usage);
void FreezeUsage(nxt::TextureUsageBit usage);
private:
DeviceBase* device;
nxt::TextureDimension dimension;
nxt::TextureFormat format;
uint32_t width, height, depth;
uint32_t numMipLevels;
nxt::TextureUsageBit allowedUsage = nxt::TextureUsageBit::None;
nxt::TextureUsageBit currentUsage = nxt::TextureUsageBit::None;
bool frozen = false;
};
class TextureBuilder : public Builder<TextureBase> {
public:
TextureBuilder(DeviceBase* device);
// NXT API
void SetDimension(nxt::TextureDimension dimension);
void SetExtent(uint32_t width, uint32_t height, uint32_t depth);
void SetFormat(nxt::TextureFormat format);
void SetMipLevels(uint32_t numMipLevels);
void SetAllowedUsage(nxt::TextureUsageBit usage);
void SetInitialUsage(nxt::TextureUsageBit usage);
private:
friend class TextureBase;
TextureBase* GetResultImpl() override;
int propertiesSet = 0;
nxt::TextureDimension dimension;
uint32_t width, height, depth;
nxt::TextureFormat format;
uint32_t numMipLevels;
nxt::TextureUsageBit allowedUsage = nxt::TextureUsageBit::None;
nxt::TextureUsageBit currentUsage = nxt::TextureUsageBit::None;
};
class TextureViewBase : public RefCounted {
public:
TextureViewBase(TextureViewBuilder* builder);
TextureBase* GetTexture();
private:
Ref<TextureBase> texture;
};
class TextureViewBuilder : public Builder<TextureViewBase> {
public:
TextureViewBuilder(DeviceBase* device, TextureBase* texture);
private:
friend class TextureViewBase;
TextureViewBase* GetResultImpl() override;
Ref<TextureBase> texture;
};
}
#endif // BACKEND_COMMON_TEXTURE_H_