2021-07-29 18:05:19 +00:00
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cbuffer cbuffer_uniforms : register(b0, space0) {
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uint4 uniforms[10];
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};
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ByteAddressBuffer pointLights : register(t1, space0);
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SamplerState mySampler : register(s2, space0);
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Texture2D<float4> myTexture : register(t3, space0);
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struct FragmentInput {
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float4 position;
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float4 view_position;
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float4 normal;
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float2 uv;
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float4 color;
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};
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struct FragmentOutput {
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float4 color;
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};
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float4 getColor(FragmentInput fragment) {
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float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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if ((uniforms[8].y == 0u)) {
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color = fragment.color;
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} else {
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if ((uniforms[8].y == 1u)) {
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color = fragment.normal;
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color.a = 1.0f;
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} else {
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if ((uniforms[8].y == 2u)) {
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color = asfloat(uniforms[9]);
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} else {
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if ((uniforms[8].y == 3u)) {
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color = myTexture.Sample(mySampler, fragment.uv);
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}
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}
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}
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}
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return color;
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}
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struct tint_symbol_1 {
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float4 view_position : TEXCOORD0;
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float4 normal : TEXCOORD1;
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float2 uv : TEXCOORD2;
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float4 color : TEXCOORD3;
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float4 position : SV_Position;
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};
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struct tint_symbol_2 {
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float4 color : SV_Target0;
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};
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2021-08-04 22:15:28 +00:00
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FragmentOutput main_inner(FragmentInput fragment) {
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2021-07-29 18:05:19 +00:00
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FragmentOutput output = (FragmentOutput)0;
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output.color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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2021-08-04 22:15:28 +00:00
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return output;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const FragmentInput tint_symbol_5 = {tint_symbol.position, tint_symbol.view_position, tint_symbol.normal, tint_symbol.uv, tint_symbol.color};
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const FragmentOutput inner_result = main_inner(tint_symbol_5);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.color = inner_result.color;
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return wrapper_result;
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2021-07-29 18:05:19 +00:00
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}
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