13 lines
232 B
WebGPU Shading Language
13 lines
232 B
WebGPU Shading Language
|
struct FragIn {
|
||
|
[[location(0)]] a : f32;
|
||
|
[[builtin(sample_mask)]] mask : u32;
|
||
|
};
|
||
|
|
||
|
[[stage(fragment)]]
|
||
|
fn main(in : FragIn, [[location(1)]] b : f32) -> FragIn {
|
||
|
if (in.mask == 0u) {
|
||
|
return in;
|
||
|
}
|
||
|
return FragIn(b, 1u);
|
||
|
}
|