6 lines
224 B
WebGPU Shading Language
6 lines
224 B
WebGPU Shading Language
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fn f() {
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let m : mat4x4<f32> = mat4x4<f32>(vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0));
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let v1 : vec4<f32> = m[0];
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let a : f32 = v1[0];
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}
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