11 lines
151 B
WebGPU Shading Language
11 lines
151 B
WebGPU Shading Language
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var<workgroup> arg_1 : i32;
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fn frexp_0da285() {
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var res : f32 = frexp(1.0, &(arg_1));
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}
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[[stage(compute)]]
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fn compute_main() {
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frexp_0da285();
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}
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