2021-06-03 11:26:17 +00:00
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#include <metal_stdlib>
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using namespace metal;
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2021-06-04 17:31:48 +00:00
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struct tint_symbol {
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float4 value [[position]];
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};
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2021-06-03 11:26:17 +00:00
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void pack4x8snorm_4d22e7() {
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uint res = pack_float_to_snorm4x8(float4());
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}
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2021-06-04 17:31:48 +00:00
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vertex tint_symbol vertex_main() {
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2021-06-03 11:26:17 +00:00
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pack4x8snorm_4d22e7();
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2021-06-04 17:31:48 +00:00
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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2021-06-03 11:26:17 +00:00
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}
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fragment void fragment_main() {
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pack4x8snorm_4d22e7();
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return;
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}
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kernel void compute_main() {
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pack4x8snorm_4d22e7();
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return;
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}
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