@vertex
fn main(
@location(0) loc0 : i32,
@location(1) loc1 : u32,
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
) -> @builtin(position) vec4<f32> {
let i : i32 = loc0;
let u : u32 = loc1;
let f : f32 = loc2;
let v : vec4<f32> = loc3;
return vec4<f32>();
}