@group(1) @binding(0) var arg_0 : texture_cube<f32>;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_e53267() {
var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>());
}
@stage(fragment)
fn fragment_main() {
textureSample_e53267();