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struct VertexInputs0 {
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@builtin(vertex_index)
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vertex_index : u32,
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@location(0)
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loc0 : i32,
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}
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struct VertexInputs1 {
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@location(2)
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loc1 : u32,
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@location(3)
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loc3 : vec4<f32>,
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}
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@vertex
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fn main(inputs0 : VertexInputs0, @location(1) loc1 : u32, @builtin(instance_index) instance_index : u32, inputs1 : VertexInputs1) -> @builtin(position) vec4<f32> {
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let foo : u32 = (inputs0.vertex_index + instance_index);
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return vec4<f32>();
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}
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