dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/dcbecb.wgsl.expected.hlsl

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Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_dcbecb() {
float3 arg_2 = (0.0f).xxx;
float arg_3 = 1.0f;
float4 res = arg_0.SampleLevel(arg_1, arg_2, arg_3, (0).xxx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureSampleLevel_dcbecb();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureSampleLevel_dcbecb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_dcbecb();
return;
}