dawn-cmake/test/tint/expressions/binary/mul/vec3-mat4x3/f32.wgsl.expected.hlsl

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cbuffer cbuffer_data : register(b0, space0) {
uint4 data[5];
};
float4x3 tint_symbol_3(uint4 buffer[5], uint offset) {
const uint scalar_offset = ((offset + 0u)) / 4;
const uint scalar_offset_1 = ((offset + 16u)) / 4;
const uint scalar_offset_2 = ((offset + 32u)) / 4;
const uint scalar_offset_3 = ((offset + 48u)) / 4;
return float4x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz), asfloat(buffer[scalar_offset_3 / 4].xyz));
}
void main() {
const float4 x = mul(tint_symbol_3(data, 0u), asfloat(data[4].xyz));
return;
}