fn insertBits_428b0b() {
var arg_0 = vec3<i32>(1i);
var arg_1 = vec3<i32>(1i);
var arg_2 = 1u;
var arg_3 = 1u;
var res : vec3<i32> = insertBits(arg_0, arg_1, arg_2, arg_3);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
insertBits_428b0b();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {