2022-10-24 23:58:53 +00:00
|
|
|
RWTexture2D<int4> arg_0 : register(u0, space1);
|
|
|
|
|
|
|
|
void textureStore_9f5318() {
|
2022-11-04 17:06:03 +00:00
|
|
|
uint2 arg_1 = (1u).xx;
|
|
|
|
int4 arg_2 = (1).xxxx;
|
2022-10-24 23:58:53 +00:00
|
|
|
arg_0[arg_1] = arg_2;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct tint_symbol {
|
|
|
|
float4 value : SV_Position;
|
|
|
|
};
|
|
|
|
|
|
|
|
float4 vertex_main_inner() {
|
|
|
|
textureStore_9f5318();
|
|
|
|
return (0.0f).xxxx;
|
|
|
|
}
|
|
|
|
|
|
|
|
tint_symbol vertex_main() {
|
|
|
|
const float4 inner_result = vertex_main_inner();
|
|
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
|
|
wrapper_result.value = inner_result;
|
|
|
|
return wrapper_result;
|
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureStore_9f5318();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
[numthreads(1, 1, 1)]
|
|
|
|
void compute_main() {
|
|
|
|
textureStore_9f5318();
|
|
|
|
return;
|
|
|
|
}
|