dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-blockfrequency-several-.../0-opt.wgsl.expected.msl

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2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float4 c = 0.0f;
int a = 0;
int i1 = 0;
int i2 = 0;
int i3 = 0;
int i4 = 0;
int i5 = 0;
int i6 = 0;
int i7 = 0;
int i8_1 = 0;
c = float4(0.0f, 0.0f, 0.0f, 1.0f);
a = 0;
while (true) {
while (true) {
int const x_46 = a;
c[x_46] = 1.0f;
i1 = 0;
while (true) {
int const x_52 = i1;
if ((x_52 < 1)) {
} else {
break;
}
i2 = 0;
while (true) {
int const x_59 = i2;
if ((x_59 < 1)) {
} else {
break;
}
i3 = 0;
while (true) {
int const x_66 = i3;
if ((x_66 < 1)) {
} else {
break;
}
i4 = 0;
while (true) {
int const x_73 = i4;
if ((x_73 < 1)) {
} else {
break;
}
i5 = 0;
while (true) {
int const x_80 = i5;
if ((x_80 < 1)) {
} else {
break;
}
i6 = 0;
while (true) {
int const x_87 = i6;
if ((x_87 < 1)) {
} else {
break;
}
i7 = 0;
while (true) {
int const x_94 = i7;
if ((x_94 < 1)) {
} else {
break;
}
i8_1 = 0;
while (true) {
int const x_101 = i8_1;
if ((x_101 < 17)) {
} else {
break;
}
int const x_104 = a;
a = (x_104 + 1);
{
int const x_106 = i8_1;
i8_1 = (x_106 + 1);
}
}
{
int const x_108 = i7;
i7 = (x_108 + 1);
}
}
{
int const x_110 = i6;
i6 = (x_110 + 1);
}
}
{
int const x_112 = i5;
i5 = (x_112 + 1);
}
}
{
int const x_114 = i4;
i4 = (x_114 + 1);
}
}
{
int const x_116 = i3;
i3 = (x_116 + 1);
}
}
{
int const x_118 = i2;
i2 = (x_118 + 1);
}
}
{
int const x_120 = i1;
i1 = (x_120 + 1);
}
}
{
float const x_123 = (*(tint_symbol_5)).x;
if ((x_123 < -1.0f)) {
} else {
break;
}
}
}
{
float const x_126 = (*(tint_symbol_5)).y;
if ((x_126 < -1.0f)) {
} else {
break;
}
}
}
float4 const x_128 = c;
*(tint_symbol_6) = x_128;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}