2021-07-23 13:10:12 +00:00
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#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ packed_float2 injectionSwitch;
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};
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struct tint_array_wrapper {
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float arr[9];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
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int i = 0;
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int GLF_dead5cols = 0;
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int GLF_dead5rows = 0;
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int GLF_dead5c = 0;
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int GLF_dead5r = 0;
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int msb10 = 0;
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tint_array_wrapper donor_replacementGLF_dead5sums = {};
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i = 0;
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while (true) {
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int const x_45 = i;
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float const x_47 = x_6.injectionSwitch.x;
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if ((x_45 >= int(x_47))) {
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break;
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}
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float const x_53 = x_6.injectionSwitch.y;
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if ((0.0f > x_53)) {
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GLF_dead5cols = 2;
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while (true) {
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int const x_61 = GLF_dead5cols;
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if ((x_61 <= 4)) {
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} else {
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break;
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}
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GLF_dead5rows = 2;
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while (true) {
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int const x_68 = GLF_dead5rows;
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if ((x_68 <= 4)) {
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} else {
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break;
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}
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GLF_dead5c = 0;
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while (true) {
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int const x_75 = GLF_dead5c;
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int const x_76 = GLF_dead5cols;
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if ((x_75 < x_76)) {
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} else {
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break;
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}
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GLF_dead5r = 0;
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while (true) {
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int const x_83 = GLF_dead5r;
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int const x_84 = GLF_dead5rows;
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if ((x_83 < x_84)) {
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} else {
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break;
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}
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int const x_87 = msb10;
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switch(x_87) {
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case 1:
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case 8: {
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int const x_90 = msb10;
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int const x_92 = msb10;
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int const x_95 = msb10;
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2021-07-26 17:34:58 +00:00
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int const x_96 = select(0, x_95, ((x_90 >= 0) & (x_92 < 9)));
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2021-07-23 13:10:12 +00:00
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float const x_98 = donor_replacementGLF_dead5sums.arr[x_96];
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donor_replacementGLF_dead5sums.arr[x_96] = (x_98 + 1.0f);
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break;
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}
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default: {
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break;
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}
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}
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{
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int const x_101 = GLF_dead5r;
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GLF_dead5r = (x_101 + 1);
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}
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}
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{
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int const x_103 = GLF_dead5c;
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GLF_dead5c = (x_103 + 1);
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}
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}
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int const x_105 = msb10;
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msb10 = (x_105 + 1);
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{
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int const x_107 = GLF_dead5rows;
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GLF_dead5rows = (x_107 + 1);
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}
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}
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{
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int const x_109 = GLF_dead5cols;
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GLF_dead5cols = (x_109 + 1);
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}
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}
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}
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int const x_111 = i;
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i = (x_111 + 1);
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{
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int const x_113 = i;
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if ((x_113 < 200)) {
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} else {
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break;
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}
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}
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}
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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