dawn-cmake/test/vk-gl-cts/graphicsfuzz/nested-loops-switch/0.spvasm.expected.msl

125 lines
3.2 KiB
Plaintext
Raw Normal View History

2021-07-23 13:10:12 +00:00
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[9];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
int i = 0;
int GLF_dead5cols = 0;
int GLF_dead5rows = 0;
int GLF_dead5c = 0;
int GLF_dead5r = 0;
int msb10 = 0;
tint_array_wrapper donor_replacementGLF_dead5sums = {};
i = 0;
while (true) {
int const x_45 = i;
float const x_47 = x_6.injectionSwitch.x;
if ((x_45 >= int(x_47))) {
break;
}
float const x_53 = x_6.injectionSwitch.y;
if ((0.0f > x_53)) {
GLF_dead5cols = 2;
while (true) {
int const x_61 = GLF_dead5cols;
if ((x_61 <= 4)) {
} else {
break;
}
GLF_dead5rows = 2;
while (true) {
int const x_68 = GLF_dead5rows;
if ((x_68 <= 4)) {
} else {
break;
}
GLF_dead5c = 0;
while (true) {
int const x_75 = GLF_dead5c;
int const x_76 = GLF_dead5cols;
if ((x_75 < x_76)) {
} else {
break;
}
GLF_dead5r = 0;
while (true) {
int const x_83 = GLF_dead5r;
int const x_84 = GLF_dead5rows;
if ((x_83 < x_84)) {
} else {
break;
}
int const x_87 = msb10;
switch(x_87) {
case 1:
case 8: {
int const x_90 = msb10;
int const x_92 = msb10;
int const x_95 = msb10;
int const x_96 = select(0, x_95, ((x_90 >= 0) & (x_92 < 9)));
2021-07-23 13:10:12 +00:00
float const x_98 = donor_replacementGLF_dead5sums.arr[x_96];
donor_replacementGLF_dead5sums.arr[x_96] = (x_98 + 1.0f);
break;
}
default: {
break;
}
}
{
int const x_101 = GLF_dead5r;
GLF_dead5r = (x_101 + 1);
}
}
{
int const x_103 = GLF_dead5c;
GLF_dead5c = (x_103 + 1);
}
}
int const x_105 = msb10;
msb10 = (x_105 + 1);
{
int const x_107 = GLF_dead5rows;
GLF_dead5rows = (x_107 + 1);
}
}
{
int const x_109 = GLF_dead5cols;
GLF_dead5cols = (x_109 + 1);
}
}
}
int const x_111 = i;
i = (x_111 + 1);
{
int const x_113 = i;
if ((x_113 < 200)) {
} else {
break;
}
}
}
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}