2021-06-03 11:26:17 +00:00
|
|
|
Texture2D arg_0 : register(t0, space1);
|
|
|
|
|
|
|
|
void textureDimensions_12c9bb() {
|
|
|
|
int3 tint_tmp;
|
2021-07-08 21:04:53 +00:00
|
|
|
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
|
2021-06-03 11:26:17 +00:00
|
|
|
int2 res = tint_tmp.xy;
|
|
|
|
}
|
|
|
|
|
2021-06-16 09:19:36 +00:00
|
|
|
struct tint_symbol {
|
|
|
|
float4 value : SV_Position;
|
|
|
|
};
|
|
|
|
|
2021-06-04 17:31:48 +00:00
|
|
|
tint_symbol vertex_main() {
|
2021-06-03 11:26:17 +00:00
|
|
|
textureDimensions_12c9bb();
|
2021-06-04 17:31:48 +00:00
|
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
|
|
return tint_symbol_1;
|
2021-06-03 11:26:17 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void fragment_main() {
|
|
|
|
textureDimensions_12c9bb();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
[numthreads(1, 1, 1)]
|
|
|
|
void compute_main() {
|
|
|
|
textureDimensions_12c9bb();
|
|
|
|
return;
|
|
|
|
}
|