2019-10-16 09:26:54 +00:00
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/D3D12Error.h"
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#include <string>
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namespace dawn_native { namespace d3d12 {
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MaybeError CheckHRESULT(HRESULT result, const char* context) {
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if (DAWN_LIKELY(SUCCEEDED(result))) {
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return {};
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}
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std::string message = std::string(context) + " failed with " + std::to_string(result);
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return DAWN_DEVICE_LOST_ERROR(message);
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}
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2019-10-28 12:59:36 +00:00
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MaybeError CheckOutOfMemoryHRESULT(HRESULT result, const char* context) {
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if (result == E_OUTOFMEMORY) {
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return DAWN_OUT_OF_MEMORY_ERROR(context);
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}
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return CheckHRESULT(result, context);
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}
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2019-10-16 09:26:54 +00:00
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}} // namespace dawn_native::d3d12
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