#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void select_80a9a9() {
bool3 res = select(bool3(), bool3(), bool3());
}
vertex tint_symbol vertex_main() {
select_80a9a9();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
fragment void fragment_main() {
return;
kernel void compute_main() {