dawn-cmake/test/intrinsics/gen/frexp/b9e4de.wgsl.expected.hlsl

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struct tint_symbol {
float4 value : SV_Position;
};
void frexp_b9e4de() {
int3 arg_1 = int3(0, 0, 0);
float3 tint_tmp;
float3 tint_tmp_1 = frexp(float3(0.0f, 0.0f, 0.0f), tint_tmp);
arg_1 = int3(tint_tmp);
float3 res = tint_tmp_1;
}
tint_symbol vertex_main() {
frexp_b9e4de();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
frexp_b9e4de();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
frexp_b9e4de();
return;
}