struct tint_symbol {
float4 value : SV_Position;
};
void pack2x16unorm_0f08e4() {
uint2 tint_tmp = uint2(round(clamp(float2(0.0f, 0.0f), 0.0, 1.0) * 65535.0));
uint res = (tint_tmp.x | tint_tmp.y << 16);
}
tint_symbol vertex_main() {
pack2x16unorm_0f08e4();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
void fragment_main() {
return;
[numthreads(1, 1, 1)]
void compute_main() {