2021-06-03 11:26:17 +00:00
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Texture2DArray<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleBias_65ac50() {
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2021-06-03 15:08:14 +00:00
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float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0));
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2021-06-03 11:26:17 +00:00
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}
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void fragment_main() {
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textureSampleBias_65ac50();
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return;
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}
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