30 lines
575 B
HLSL
30 lines
575 B
HLSL
|
ByteAddressBuffer sb_ro : register(t1, space0);
|
||
|
|
||
|
void arrayLength_a0f5ca() {
|
||
|
uint tint_symbol_2 = 0u;
|
||
|
sb_ro.GetDimensions(tint_symbol_2);
|
||
|
const uint tint_symbol_3 = ((tint_symbol_2 - 0u) / 4u);
|
||
|
uint res = tint_symbol_3;
|
||
|
}
|
||
|
|
||
|
struct tint_symbol {
|
||
|
float4 value : SV_Position;
|
||
|
};
|
||
|
|
||
|
tint_symbol vertex_main() {
|
||
|
arrayLength_a0f5ca();
|
||
|
const tint_symbol tint_symbol_4 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
||
|
return tint_symbol_4;
|
||
|
}
|
||
|
|
||
|
void fragment_main() {
|
||
|
arrayLength_a0f5ca();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
[numthreads(1, 1, 1)]
|
||
|
void compute_main() {
|
||
|
arrayLength_a0f5ca();
|
||
|
return;
|
||
|
}
|