39 lines
609 B
Plaintext
39 lines
609 B
Plaintext
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#include <metal_stdlib>
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using namespace metal;
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struct frexp_result_vec3 {
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float3 sig;
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int3 exp;
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};
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frexp_result_vec3 tint_frexp(float3 param_0) {
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int3 exp;
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float3 sig = frexp(param_0, exp);
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return {sig, exp};
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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void frexp_a0eb3b() {
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frexp_result_vec3 res = tint_frexp(float3());
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}
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vertex tint_symbol vertex_main() {
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frexp_a0eb3b();
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tint_symbol const tint_symbol_1 = {.value=float4()};
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return tint_symbol_1;
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}
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fragment void fragment_main() {
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frexp_a0eb3b();
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return;
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}
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kernel void compute_main() {
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frexp_a0eb3b();
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return;
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}
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