#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_1 {
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u};
tint_symbol_1 const tint_symbol_3 = {.frag_depth=tint_symbol_2.frag_depth, .sample_mask=tint_symbol_2.sample_mask};
return tint_symbol_3;
}