dawn-cmake/test/intrinsics/gen/textureNumLayers/aa08a7.wgsl.expected.hlsl

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Texture2DArray<float4> arg_0 : register(t0, space1);
void textureNumLayers_aa08a7() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLayers_aa08a7();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLayers_aa08a7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_aa08a7();
return;
}