var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var GLF_live9r : i32;
var g : f32;
loop {
if (true) {
} else {
break;
}
let x_31 : i32 = GLF_live9r;
let x_32 : i32 = clamp(x_31, 0, 1);
g = 3.0;
let x_33 : f32 = g;
x_GLF_color = vec4<f32>(smoothstep(0.0, 1.0, x_33), 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);