2019-10-17 17:25:28 +00:00
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// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/d3d12/HeapD3D12.h"
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namespace dawn_native { namespace d3d12 {
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2020-03-09 15:53:19 +00:00
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Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, uint64_t size)
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: mD3d12Pageable(std::move(d3d12Pageable)), mSize(size) {
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2019-10-17 17:25:28 +00:00
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}
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2020-03-09 15:53:19 +00:00
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// This function should only be used when mD3D12Pageable was initialized from a ID3D12Pageable
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// that was initially created as an ID3D12Heap (i.e. SubAllocation). If the ID3D12Pageable was
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// initially created as an ID3D12Resource (i.e. DirectAllocation), then use GetD3D12Pageable().
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2019-10-17 17:25:28 +00:00
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ComPtr<ID3D12Heap> Heap::GetD3D12Heap() const {
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2020-03-09 15:53:19 +00:00
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ComPtr<ID3D12Heap> heap;
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HRESULT result = mD3d12Pageable.As(&heap);
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ASSERT(SUCCEEDED(result));
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return heap;
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}
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ComPtr<ID3D12Pageable> Heap::GetD3D12Pageable() const {
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return mD3d12Pageable;
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}
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uint64_t Heap::GetSize() const {
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return mSize;
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2019-10-17 17:25:28 +00:00
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}
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}} // namespace dawn_native::d3d12
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