dawn-cmake/test/tint/builtins/gen/literal/textureSampleLevel/ae92a2.wgsl.expected.wgsl

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@group(1) @binding(0) var arg_0 : texture_depth_cube;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_ae92a2() {
var res : f32 = textureSampleLevel(arg_0, arg_1, vec3<f32>(1.0f), 1u);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : f32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ae92a2();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_ae92a2();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ae92a2();
}