dawn-cmake/test/tint/builtins/gen/var/firstTrailingBit/45eb10.wgsl.expected.glsl

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#version 310 es
uvec2 tint_first_trailing_bit(uvec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec2 inner;
} prevent_dce;
void firstTrailingBit_45eb10() {
uvec2 arg_0 = uvec2(1u);
uvec2 res = tint_first_trailing_bit(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
firstTrailingBit_45eb10();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uvec2 tint_first_trailing_bit(uvec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec2 inner;
} prevent_dce;
void firstTrailingBit_45eb10() {
uvec2 arg_0 = uvec2(1u);
uvec2 res = tint_first_trailing_bit(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
firstTrailingBit_45eb10();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec2 tint_first_trailing_bit(uvec2 v) {
uvec2 x = uvec2(v);
uvec2 b16 = mix(uvec2(16u), uvec2(0u), bvec2((x & uvec2(65535u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(8u), uvec2(0u), bvec2((x & uvec2(255u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(4u), uvec2(0u), bvec2((x & uvec2(15u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(2u), uvec2(0u), bvec2((x & uvec2(3u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(1u), uvec2(0u), bvec2((x & uvec2(1u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return uvec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec2 inner;
} prevent_dce;
void firstTrailingBit_45eb10() {
uvec2 arg_0 = uvec2(1u);
uvec2 res = tint_first_trailing_bit(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
firstTrailingBit_45eb10();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}