dawn-cmake/test/tint/builtins/gen/var/firstTrailingBit/86551b.wgsl.expected.glsl

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#version 310 es
ivec4 tint_first_trailing_bit(ivec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec4 inner;
} prevent_dce;
void firstTrailingBit_86551b() {
ivec4 arg_0 = ivec4(1);
ivec4 res = tint_first_trailing_bit(arg_0);
prevent_dce.inner = res;
}
vec4 vertex_main() {
firstTrailingBit_86551b();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
ivec4 tint_first_trailing_bit(ivec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec4 inner;
} prevent_dce;
void firstTrailingBit_86551b() {
ivec4 arg_0 = ivec4(1);
ivec4 res = tint_first_trailing_bit(arg_0);
prevent_dce.inner = res;
}
void fragment_main() {
firstTrailingBit_86551b();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec4 tint_first_trailing_bit(ivec4 v) {
uvec4 x = uvec4(v);
uvec4 b16 = mix(uvec4(16u), uvec4(0u), bvec4((x & uvec4(65535u))));
x = (x >> b16);
uvec4 b8 = mix(uvec4(8u), uvec4(0u), bvec4((x & uvec4(255u))));
x = (x >> b8);
uvec4 b4 = mix(uvec4(4u), uvec4(0u), bvec4((x & uvec4(15u))));
x = (x >> b4);
uvec4 b2 = mix(uvec4(2u), uvec4(0u), bvec4((x & uvec4(3u))));
x = (x >> b2);
uvec4 b1 = mix(uvec4(1u), uvec4(0u), bvec4((x & uvec4(1u))));
uvec4 is_zero = mix(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return ivec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec4 inner;
} prevent_dce;
void firstTrailingBit_86551b() {
ivec4 arg_0 = ivec4(1);
ivec4 res = tint_first_trailing_bit(arg_0);
prevent_dce.inner = res;
}
void compute_main() {
firstTrailingBit_86551b();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}