14 lines
153 B
WebGPU Shading Language
14 lines
153 B
WebGPU Shading Language
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struct S {
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v: vec3<f32>;
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};
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var<private> P : S;
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fn f() {
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P.v = vec3<f32>(1.0, 2.0, 3.0);
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P.v.x = 1.0;
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P.v.y = 2.0;
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P.v.z = 3.0;
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}
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