14 lines
141 B
WebGPU Shading Language
14 lines
141 B
WebGPU Shading Language
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struct S {
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v: vec3<i32>;
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};
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var<private> P : S;
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fn f() {
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P.v = vec3<i32>(1, 2, 3);
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P.v.x = 1;
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P.v.y = 2;
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P.v.z = 3;
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}
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