struct VertexOutput {
@builtin(position)
pos : vec4<f32>;
@location(0) @interpolate(flat)
loc0 : i32;
}
fn foo(x : f32) -> VertexOutput {
return VertexOutput(vec4<f32>(x, x, x, 1.0), 42);
@stage(vertex)
fn vert_main1() -> VertexOutput {
return foo(0.5);
fn vert_main2() -> VertexOutput {
return foo(0.25);