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struct VertexInputs {
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@builtin(vertex_index) vertex_index : u32;
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@builtin(instance_index) instance_index : u32;
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};
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@stage(vertex)
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fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
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let foo : u32 = inputs.vertex_index + inputs.instance_index;
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return vec4<f32>();
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}
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