dawn-cmake/test/tint/shader_io/vertex_input_locations_stru...

16 lines
366 B
WebGPU Shading Language
Raw Normal View History

struct VertexInputs {
@location(0) loc0 : i32;
@location(1) loc1 : u32;
@location(2) loc2 : f32;
@location(3) loc3 : vec4<f32>;
};
@stage(vertex)
fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
let i : i32 = inputs.loc0;
let u : u32 = inputs.loc1;
let f : f32 = inputs.loc2;
let v : vec4<f32> = inputs.loc3;
return vec4<f32>();
}