struct buf0 {
two : i32;
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_7 : buf0;
fn main_1() {
var a : i32;
var i : i32;
a = 0;
i = 0;
loop {
let x_30 : i32 = i;
if ((x_30 < 2)) {
} else {
break;
let x_33 : i32 = i;
a = ((x_33 | -2) - 1);
continuing {
let x_36 : i32 = i;
i = (x_36 + 1);
let x_38 : i32 = a;
if ((x_38 == -2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);