dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/loop-dead-if-loop/0-opt.wgsl

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struct buf0 {
injectionSwitch : vec2<f32>;
}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var k : i32;
var GLF_dead0j : i32;
var donor_replacementGLF_dead0stack : array<i32, 10u>;
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var donor_replacementGLF_dead0top : i32;
var x_54 : i32;
var matrix_b : vec4<f32>;
var b : i32;
k = 0;
loop {
let x_12 : i32 = k;
if ((x_12 < 4)) {
} else {
break;
}
let x_62 : f32 = x_6.injectionSwitch.y;
if ((0.0 > x_62)) {
GLF_dead0j = 1;
loop {
let x_13 : i32 = donor_replacementGLF_dead0stack[0];
if ((1 <= x_13)) {
} else {
break;
}
}
let x_14 : i32 = donor_replacementGLF_dead0top;
let x_15 : i32 = donor_replacementGLF_dead0top;
if (((x_14 >= 0) & (x_15 < 9))) {
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let x_16 : i32 = donor_replacementGLF_dead0top;
let x_17 : i32 = (x_16 + 1);
donor_replacementGLF_dead0top = x_17;
x_54 = x_17;
} else {
x_54 = 0;
}
let x_18 : i32 = x_54;
donor_replacementGLF_dead0stack[x_18] = 1;
}
matrix_b = vec4<f32>(0.0, 0.0, 0.0, 0.0);
b = 3;
loop {
let x_19 : i32 = b;
if ((x_19 >= 0)) {
} else {
break;
}
let x_20 : i32 = b;
let x_21 : i32 = b;
let x_87 : f32 = matrix_b[x_21];
matrix_b[x_20] = (x_87 - 1.0);
continuing {
let x_22 : i32 = b;
b = (x_22 - 1);
}
}
continuing {
let x_24 : i32 = k;
k = (x_24 + 1);
}
}
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
}
struct main_out {
@location(0)
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x_GLF_color_1 : vec4<f32>;
}
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@stage(fragment)
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fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}