var<private> x_GLF_color : vec4<f32>;
fn main_1() {
switch(0) {
case 0: {
if (false) {
}
default: {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
return;
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);