2022-02-22 23:13:39 +00:00
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#version 310 es
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uvec3 tint_count_leading_zeros(uvec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
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x = (x << b16);
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uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
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x = (x << b8);
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uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
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x = (x << b4);
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uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
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x = (x << b2);
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uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
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uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
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return uvec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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void countLeadingZeros_ab6345() {
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2022-07-26 14:27:25 +00:00
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uvec3 res = tint_count_leading_zeros(uvec3(1u));
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2022-02-22 23:13:39 +00:00
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}
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vec4 vertex_main() {
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countLeadingZeros_ab6345();
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2022-06-01 01:11:59 +00:00
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return vec4(0.0f);
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2022-02-22 23:13:39 +00:00
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}
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void main() {
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2022-04-22 21:25:02 +00:00
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gl_PointSize = 1.0;
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2022-02-22 23:13:39 +00:00
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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uvec3 tint_count_leading_zeros(uvec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
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x = (x << b16);
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uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
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x = (x << b8);
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uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
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x = (x << b4);
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uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
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x = (x << b2);
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uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
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uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
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return uvec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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void countLeadingZeros_ab6345() {
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2022-07-26 14:27:25 +00:00
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uvec3 res = tint_count_leading_zeros(uvec3(1u));
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2022-02-22 23:13:39 +00:00
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}
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void fragment_main() {
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countLeadingZeros_ab6345();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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uvec3 tint_count_leading_zeros(uvec3 v) {
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uvec3 x = uvec3(v);
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uvec3 b16 = mix(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
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x = (x << b16);
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uvec3 b8 = mix(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
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x = (x << b8);
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uvec3 b4 = mix(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
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x = (x << b4);
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uvec3 b2 = mix(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
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x = (x << b2);
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uvec3 b1 = mix(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
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uvec3 is_zero = mix(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
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return uvec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
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}
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void countLeadingZeros_ab6345() {
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2022-07-26 14:27:25 +00:00
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uvec3 res = tint_count_leading_zeros(uvec3(1u));
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2022-02-22 23:13:39 +00:00
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}
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void compute_main() {
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countLeadingZeros_ab6345();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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