fn max_b1b73a() {
var res : vec3<u32> = max(vec3<u32>(), vec3<u32>());
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
max_b1b73a();
return vec4<f32>();
@fragment
fn fragment_main() {
@compute @workgroup_size(1)
fn compute_main() {