dawn-cmake/test/tint/extensions/parsing/multiple.wgsl.expected.glsl

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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision highp float;
layout(location = 0) out vec4 value;
vec4 tint_symbol() {
return vec4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f);
}
void main() {
vec4 inner_result = tint_symbol();
value = inner_result;
return;
}