26 lines
472 B
WebGPU Shading Language
26 lines
472 B
WebGPU Shading Language
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enable f16;
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struct FragmentOutputs {
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@location(0)
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loc0 : i32,
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@builtin(frag_depth)
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frag_depth : f32,
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@location(1)
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loc1 : u32,
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@location(2)
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loc2 : f32,
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@builtin(sample_mask)
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sample_mask : u32,
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@location(3)
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loc3 : vec4<f32>,
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@location(4)
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loc4 : f16,
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@location(5)
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loc5 : vec3<f16>,
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}
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@fragment
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fn main() -> FragmentOutputs {
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return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h));
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}
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