dawn-cmake/test/tint/shader_io/vertex_input_locations_stru...

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struct VertexInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
float16_t loc4;
vector<float16_t, 3> loc5;
};
struct tint_symbol_1 {
int loc0 : TEXCOORD0;
uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float16_t loc4 : TEXCOORD4;
vector<float16_t, 3> loc5 : TEXCOORD5;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
float4 main_inner(VertexInputs inputs) {
const int i = inputs.loc0;
const uint u = inputs.loc1;
const float f = inputs.loc2;
const float4 v = inputs.loc3;
const float16_t x = inputs.loc4;
const vector<float16_t, 3> y = inputs.loc5;
return (0.0f).xxxx;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const VertexInputs tint_symbol_3 = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5};
const float4 inner_result = main_inner(tint_symbol_3);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.value = inner_result;
return wrapper_result;
}